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Crystal Rift

Psytec Games Ltd
Based in London, United Kingdom

Release date:
20 Apr 2015 (Rift, Steam)  |  1 May 2016 (VIVEPORT)  |  29 Nov 2016 (PlayStation VR)  |  12 Jun 2023 (Quest)

Meta Quest
Oculus Rift
Sony PlayStation VR



Crystal Rift Steam Supported Platforms:


Windows (VR + Non-VR)

MacOS (Non-VR)

Unix (Non-VR)



A grid-based dungeon-crawler, in classic first person perspective. Inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, Crystal Rift has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets. Uncover the dark secrets to the story as you explore through 26 unique levels, facing a range of different enemy types.


  • Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.

  • Classic dungeon crawling experience with grid-based movement, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.

  • A unique and compelling story told through the environment, text and speech.

  • Optional Scare level, Off, Normal or Extreme.

  • Optional Difficulty levels including hardcore perma-death

  • An in-game Editor (PC Only), you can create, edit and share maps built inside the game, no external tools required.

Selected Articles

  • "the game is more than worth your pennies – especially if you’re a fan of the genre and own an Oculus Rift headset."
    - Paul James, Road to VR

  • "In fact, not only has the first-person experience translated to Gear VR with seeming ease, but the deliberately-paced gameplay serves to complement its newfound home." - Jamie Feltham, VR Focus

  • "Great little Dungeon Crawler - You know what? It was excellent. The Vive tech is a step above Rift DK2, and the game showed it off beautifully. I (Matt) nearly fell over playing it, but it was super fun." - The Game Show

  • "It’s good shit man - Incredible" - TheApexHound

  • "it’s a powerful experience" - PlayStation Universe

  • "The sense of vertigo I felt while peering down into the dark abyss that awaited me should I make the smallest of errors was genuinely frightening (and awesome)" - Power Up Gaming

  • "I bloody loved this!" - Troop of Geeks

  • "I was so enamoured with it (Crystal Rift) that I wouldn’t stop singing its praises for the rest of the convention." - Indie Haven

Awards & Recognition

  • (Finalist) Best Interaction Design - Proto Awards



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Artwork & Screenshots

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