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Titan Isles v1.9.21 Release Notes

  • 10 hours ago
  • 4 min read
Titan Isles Awakening of the
🎨 16 new suit skins, enemy AI and Encounter upgrades, Blink's aim assist and disc throwing are greatly improved, prestige rewards bonus stamina, and New Game+ stacks super chips.

✨ What's New


👗 16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names

🛡️ Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers

🎯 New interactable pickup system with a choice between pull-and-hold or pull-and-catch (Half-Life Alyx style) in the Controller options

🏆 New Game+ now adds an extra super chip to every difficulty level for each cycle you've completed, and the bonus is shown on the mission preview screen

⭐ Prestiging now grants bonus stamina for each prestige level, and reaching Legendary status grants even more

🏹 Prestiging as Hunter now reduces arrow load time, rewarding your dedication with faster combat

🤖 Enemies are smarter: Watchers, Sentinels, and Terra Stalkers can now dodge your attacks

👁️ The Annihilator Watcher can now target multiple players at once, so stay on your toes in co-op

🦎 Blazejaws now charge at players and are better at avoiding each other

💨 Blink can now dash in any direction by enabling "Any Direction Dash" in Blink's suit settings (default is forward-only)

🎯 Aim assist now works on interactable objects by default, making it easier to grab what you're looking at (can be toggled off in Controller options)

🎯 Blink now has an adjustable Aim Assist Angle setting so you can fine-tune targeting to your preference

🔊 New NPC Audio option lets you mute NPC chatter entirely or limit it to story dialogue only

💣 Goliath has a new Auto-Detonation option available in the suit settings panel

🌙 The Hub transforms to night when you reach End Game

👾 Annihilator Watchers can now target multiple players at once, making encounters more dynamic in co-op

🦎 Blazejaws now charge at players and navigate around each other more intelligently


⚙️ Improvements


🏹 Hunter's bow now shows rotating arrows while loading and in flight, with hit impacts that scale based on how many arrows are loaded

💥 Arrow explosions are now proportional to the number of arrows fired, so fully loaded shots feel much more powerful

🌀 Cyclone arena encounter rebalanced for a better flow

☢️ Half of Goliath's goo projectile colours now glow with a toxic effect

🏃 Blink's wall running is smoother and more reliable

🥏 Improved Blink throwing mechanics and aim assist

⚡ Blink's stamina pool has been increased to better suit its lightweight playstyle

✈️ Storm's flight times have been extended

🪝 Hunter's grapple hook now smoothly decays speed on release instead of stopping abruptly

🪝 Improved force-grab reliability and responsiveness

🐙 Trident boss fight rebalanced with increasing speed as the fight progresses

🌪️ Shellshock and Stormcruiser bosses now automatically wake up if players enter their arena

💨 Wind pushback added to the Shellshock arena to prevent bypassing the fight

🕷️ Skulker jump attacks on Legendary difficulty are now fairer

🚀 Homing rockets on Legendary difficulty are slightly slower for better readability

🌿 Barbed Snare and Detonating Grasp damage improved, with a larger Detonating Grasp area of effect

🎨 Helmet colours updated to harmonise better across all suit skins

👤 Suit previews now mirror your real arm and head movements

🗺️ Mission info screens added to the Hub for easier planning

🎯 Blink now has an adjustable aim assist angle in suit settings

🔫 Railgun reload times have been adjusted for better pacing

🎯 Aiming at an enemy now gradually increases your threat level, helping the targeting system break ties

🏗️ Apex TwoTowers arena layout improved

🌸 Spring seasonal visuals refreshed across the Hub and world environments

🐣 Easter Event eggs are now easier to find and collect

🔊 NPC chatter cooldowns added to reduce bark frequency, especially in multiplayer

🎮 Avatar direction is now automatically aligned when you first load in

🔊 Added NPC Audio Controls: new option in the Audio panel lets you mute NPC chatter entirely or switch to Story Only mode, great for reducing noise in multiplayer sessions

💬 Added new messages when players join a game, and a loading spinner to the joining and hosting screens so you always know something is happening.

💥 GoliathPower Landing now deals increased damage

🔫 Grappling Hook damage reduced slightly for better balance

🦑 Enemies now cancel charges when players take cover, making stealth more viable

💬 NPCs now have a cooldown between voice lines, reducing repetitive chatter especially in multiplayer


🐛 Bug Fixes


🚁 Fixed guests being deposited out the back of the Dropship

🚁 Fixed late joiners not appearing correctly in the Dropship seats

🏹 Fixed Grappling Hook occasionally getting stuck

🤖 Fixed Sentinels not reviving if hit while falling

💥 Fixed Goliath's Goo Gun visual colours and projectiles now properly expire instead of lingering

🐙 Fixed a Stormcruiser issue where some turrets wouldn't spawn if a guest player disconnected mid-fight

🪑 Improved seating positions across the Dropship and Hub

🏔️ Fixed players being able to cheese the Apex and Amorphous Crawler boss encounters

🏹 Fixed Hunter arrows not loading properly when charging multiple arrows

💥 Fixed Goliath's area-of-effect attack not hitting correctly

🛡️ Fixed laser absorb not initialising properly on Goliath's shield

🪝 Fixed the grappling hook sometimes becoming unresponsive

🚀 Fixed the Drill Rocket Launcher not working correctly

🤖 Fixed Sentinels continuing to fire during their dodge animation

🧱 Fixed guests not properly releasing held items and items respawning too quickly after being dropped

🏆 Fixed trophies not syncing correctly when joining a game as a guest

⭐ Fixed prestige icons not updating in real time when unlocked or when switching suits

📍 Fixed players sometimes spawning above the ground or at the wrong height after teleporting

📍 Fixed the Start and Lobby scenes occasionally placing players at the wrong teleport location

📍 Fixed checkpoint and respawn issues in certain missions

⛰️ Fixed a gap in the Laser Tunnel level mesh and adjusted the Collectable Relic placement

⚙️ Suit settings updated from the Options panel now stay in sync if you also have them open on the Avatar panel

🎮 Suit settings now stay in sync when changed from the Options panel while the Avatar panel is also open

🗺️ Adjusted death boundaries in the Graveyard campaign so players fall less often into the void

🔫 Turret vertical aiming angle improved for better coverage

📐 Skill Unlock layout adjusted for clearer presentation

👥 Fixed other players' avatars not being removed properly on disconnect

 
 
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