Titan Isles v1.9.21 Release Notes
- 10 hours ago
- 4 min read

✨ What's New
👗 16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names
🛡️ Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers
🎯 New interactable pickup system with a choice between pull-and-hold or pull-and-catch (Half-Life Alyx style) in the Controller options
🏆 New Game+ now adds an extra super chip to every difficulty level for each cycle you've completed, and the bonus is shown on the mission preview screen
⭐ Prestiging now grants bonus stamina for each prestige level, and reaching Legendary status grants even more
🏹 Prestiging as Hunter now reduces arrow load time, rewarding your dedication with faster combat
🤖 Enemies are smarter: Watchers, Sentinels, and Terra Stalkers can now dodge your attacks
👁️ The Annihilator Watcher can now target multiple players at once, so stay on your toes in co-op
🦎 Blazejaws now charge at players and are better at avoiding each other
💨 Blink can now dash in any direction by enabling "Any Direction Dash" in Blink's suit settings (default is forward-only)
🎯 Aim assist now works on interactable objects by default, making it easier to grab what you're looking at (can be toggled off in Controller options)
🎯 Blink now has an adjustable Aim Assist Angle setting so you can fine-tune targeting to your preference
🔊 New NPC Audio option lets you mute NPC chatter entirely or limit it to story dialogue only
💣 Goliath has a new Auto-Detonation option available in the suit settings panel
🌙 The Hub transforms to night when you reach End Game
👾 Annihilator Watchers can now target multiple players at once, making encounters more dynamic in co-op
🦎 Blazejaws now charge at players and navigate around each other more intelligently
⚙️ Improvements
🏹 Hunter's bow now shows rotating arrows while loading and in flight, with hit impacts that scale based on how many arrows are loaded
💥 Arrow explosions are now proportional to the number of arrows fired, so fully loaded shots feel much more powerful
🌀 Cyclone arena encounter rebalanced for a better flow
☢️ Half of Goliath's goo projectile colours now glow with a toxic effect
🏃 Blink's wall running is smoother and more reliable
🥏 Improved Blink throwing mechanics and aim assist
⚡ Blink's stamina pool has been increased to better suit its lightweight playstyle
✈️ Storm's flight times have been extended
🪝 Hunter's grapple hook now smoothly decays speed on release instead of stopping abruptly
🪝 Improved force-grab reliability and responsiveness
🐙 Trident boss fight rebalanced with increasing speed as the fight progresses
🌪️ Shellshock and Stormcruiser bosses now automatically wake up if players enter their arena
💨 Wind pushback added to the Shellshock arena to prevent bypassing the fight
🕷️ Skulker jump attacks on Legendary difficulty are now fairer
🚀 Homing rockets on Legendary difficulty are slightly slower for better readability
🌿 Barbed Snare and Detonating Grasp damage improved, with a larger Detonating Grasp area of effect
🎨 Helmet colours updated to harmonise better across all suit skins
👤 Suit previews now mirror your real arm and head movements
🗺️ Mission info screens added to the Hub for easier planning
🎯 Blink now has an adjustable aim assist angle in suit settings
🔫 Railgun reload times have been adjusted for better pacing
🎯 Aiming at an enemy now gradually increases your threat level, helping the targeting system break ties
🏗️ Apex TwoTowers arena layout improved
🌸 Spring seasonal visuals refreshed across the Hub and world environments
🐣 Easter Event eggs are now easier to find and collect
🔊 NPC chatter cooldowns added to reduce bark frequency, especially in multiplayer
🎮 Avatar direction is now automatically aligned when you first load in
🔊 Added NPC Audio Controls: new option in the Audio panel lets you mute NPC chatter entirely or switch to Story Only mode, great for reducing noise in multiplayer sessions
💬 Added new messages when players join a game, and a loading spinner to the joining and hosting screens so you always know something is happening.
💥 GoliathPower Landing now deals increased damage
🔫 Grappling Hook damage reduced slightly for better balance
🦑 Enemies now cancel charges when players take cover, making stealth more viable
💬 NPCs now have a cooldown between voice lines, reducing repetitive chatter especially in multiplayer
🐛 Bug Fixes
🚁 Fixed guests being deposited out the back of the Dropship
🚁 Fixed late joiners not appearing correctly in the Dropship seats
🏹 Fixed Grappling Hook occasionally getting stuck
🤖 Fixed Sentinels not reviving if hit while falling
💥 Fixed Goliath's Goo Gun visual colours and projectiles now properly expire instead of lingering
🐙 Fixed a Stormcruiser issue where some turrets wouldn't spawn if a guest player disconnected mid-fight
🪑 Improved seating positions across the Dropship and Hub
🏔️ Fixed players being able to cheese the Apex and Amorphous Crawler boss encounters
🏹 Fixed Hunter arrows not loading properly when charging multiple arrows
💥 Fixed Goliath's area-of-effect attack not hitting correctly
🛡️ Fixed laser absorb not initialising properly on Goliath's shield
🪝 Fixed the grappling hook sometimes becoming unresponsive
🚀 Fixed the Drill Rocket Launcher not working correctly
🤖 Fixed Sentinels continuing to fire during their dodge animation
🧱 Fixed guests not properly releasing held items and items respawning too quickly after being dropped
🏆 Fixed trophies not syncing correctly when joining a game as a guest
⭐ Fixed prestige icons not updating in real time when unlocked or when switching suits
📍 Fixed players sometimes spawning above the ground or at the wrong height after teleporting
📍 Fixed the Start and Lobby scenes occasionally placing players at the wrong teleport location
📍 Fixed checkpoint and respawn issues in certain missions
⛰️ Fixed a gap in the Laser Tunnel level mesh and adjusted the Collectable Relic placement
⚙️ Suit settings updated from the Options panel now stay in sync if you also have them open on the Avatar panel
🎮 Suit settings now stay in sync when changed from the Options panel while the Avatar panel is also open
🗺️ Adjusted death boundaries in the Graveyard campaign so players fall less often into the void
🔫 Turret vertical aiming angle improved for better coverage
📐 Skill Unlock layout adjusted for clearer presentation
👥 Fixed other players' avatars not being removed properly on disconnect
