Titan Isles v1.13.36 Release Notes
- 23 minutes ago
- 2 min read

✨ What's New
🎚️ Added a Controller Deadzone dial in the Controller Options panel so you can fine-tune stick sensitivity and eliminate stick drift.
⚙️ Improvements
🎯 Aiming is now more accurate, with the reticle using precise targeting so your shots land exactly where you point.
🏃 Hunter and Storm move faster, and Blink gains improved mobility.
💪 Goliath is now tougher with a health boost to suit its heavy playstyle.
⚡ Prestige now scales your movement speed, rewarding high-level play.
❄️ Improved snow effects and environmental visuals.
🐛 Bug Fixes
👹 Bosses and mini-bosses (including Apex, Tentacron, Shellshock, Leviath and Blazejaw) no longer get defeated early before all their shields are destroyed.
🚁 The extraction dropship no longer lands at the very start of the Tentacron fight.
🏆 Your campaign victory is now secured the moment you defeat the boss, so leaving before boarding the dropship no longer loses your progress.
🔄 Fixed several New Game Plus issues, including accidental early access, progress banking, and saves getting stuck aft
er restarting the campaign.
💾 Fixed saves becoming stuck in the hub and other orphaned-save problems.
🚪 Walking into a closed dropship no longer drops you into a seat by mistake.
✨ Fixed the final dropship teleport so the journey home plays correctly.
🪃 Goliath-reflected projectiles no longer fly backwards after bouncing.
🎨 Blink's disc link no longer turns two colours when you change theme while holding a disc.
🤝 Suit skills and prestige now correctly apply to your projectiles in multiplayer.
👕 Your chosen suit no longer leaks from the multiplayer suit picker into your solo save.
📳 Button click haptics no longer get skipped after switching menu panels.
🧱 Fixed positioning of breakable floors and objects, including the soft block on the Apex pickup.
📖 Resolved several story and narrative progression issues.
🖥️ Fixed an Alt+F4 crash on the Steam build. [PC]
🔧 Technical
🛠️ Updated to the latest Unity engine version for improved stability across all platforms.
📦 Streamlined asset loading and the build pipeline for better reliability and reduced memory use.
🔊 Upgraded the audio engine for PlayStation system compatibility. [PS5]
💬 Updated voice chat libraries for PlayStation. [PS5]
🗂️ Made PlayStation save-file writing crash-safe with atomic updates. [PS5]


