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Titan Isles v1.8.26 Release Notes

  • 6 minutes ago
  • 2 min read

🏃 Locomotion Improvements

  • 🔧 Major improvements to smooth locomotion — better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)

  • 🧱 Wall sliding now works correctly alongside ceiling detection

  • 🚫 Wall running is now properly disabled for suits that don't have the ability

  • 🔩 Fixed players clipping through meshes in corners

  • 🚀 Improved teleport from Dropship, including a spawn body positioning fix


⚔️ Combat & Enemies

  • ⚖️ Reduced health on several enemy types and encounters for better balance — enemies should feel less spongy

  • 🐛 Fixed Apex boss fight — resolved issues with the boss being killed too quickly and not spawning correctly in its phases

  • 🎯 Apex now has better homing missile control to improve the fight

  • 🔫 Fixed Railgun firing issues with some targets

  • 🚪 Fixed enemy gates not opening for some clients in multiplayer


🗺️ Campaign & World

  • 🔄 Fixed Campaign 8 automatically proceeding incorrectly

  • 📦 Fixed interactable objects falling under the floor

  • 🏁 Fixed already-collected targets being available again on some races

  • ❄️ Fixed Frozen level issues with some areas, fog colour, and missing meshes

  • 💛 Improved yellow goo colour to be less mustard and more yellow


🌐 Multiplayer

  • 📡 Network version update (clients must be on this version or above)

  • 🪑 Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)


Performance & Rendering

  • 👁️ Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)


🏆 Achievements

  • 📋 Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'

 
 
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