Titan Isles v1.8.26 Release Notes
- 6 minutes ago
- 2 min read

🏃 Locomotion Improvements
🔧 Major improvements to smooth locomotion — better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)
🧱 Wall sliding now works correctly alongside ceiling detection
🚫 Wall running is now properly disabled for suits that don't have the ability
🔩 Fixed players clipping through meshes in corners
🚀 Improved teleport from Dropship, including a spawn body positioning fix
⚔️ Combat & Enemies
⚖️ Reduced health on several enemy types and encounters for better balance — enemies should feel less spongy
🐛 Fixed Apex boss fight — resolved issues with the boss being killed too quickly and not spawning correctly in its phases
🎯 Apex now has better homing missile control to improve the fight
🔫 Fixed Railgun firing issues with some targets
🚪 Fixed enemy gates not opening for some clients in multiplayer
🗺️ Campaign & World
🔄 Fixed Campaign 8 automatically proceeding incorrectly
📦 Fixed interactable objects falling under the floor
🏁 Fixed already-collected targets being available again on some races
❄️ Fixed Frozen level issues with some areas, fog colour, and missing meshes
💛 Improved yellow goo colour to be less mustard and more yellow
🌐 Multiplayer
📡 Network version update (clients must be on this version or above)
🪑 Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)
⚡ Performance & Rendering
👁️ Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)
🏆 Achievements
📋 Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'


